Creating a Photoshop Puppet (Adobe Character Animator Tutorial)


This is Dave from the adobe character
animator team and in this tutorial we’re gonna walk through creating a custom
photoshop character so we’re gonna start with a blank template and then we’re
gonna slowly replace different parts the eyebrows the shirt the hand positions
all of that stuff and create our own custom puppet now we’re gonna try to
keep things really simple you don’t have to be a Photoshop expert you don’t have
to know anything about photoshop actually hopefully or any animation
concepts or anything like that we’re gonna walk through everything step by
step talk about each part the mouth the eyes the hands all of that stuff and
give you time to customize them and add your own character so I’m gonna make one
character your character is probably gonna look completely different and
that’s okay so if that sounds good to you let’s get started alright so when
you’re first getting started in character animator the first screen
you’re gonna see when you open it up is this starch workspace if you’re not
seeing it just click on start up here in the workspace bar and that’s gonna take
you to it this is a ton of great interactive tutorials and example
puppets to learn how to do things like walk cycles or head turns or things like
that but for today’s purposes what we’re gonna actually do is click this c-more
link over here and if we do that that is going to take us to the extra character
animator example puppets web page and this is where we put a lot of additional
characters in fact lately we’ve been putting out one a new one every month so
you should check this page often there’s a lot of cool new stuff that happens but
for now I’m gonna scroll down a little bit I’m gonna find this character blink
down here this is a special you know bare-bones
type of simple character that we’re gonna use as a basis for creating our
own character so I’m gonna go ahead and click on download here under blank that
is gonna take me to a Creative Cloud page actually my Creative Cloud page and
to download this blank dot zip file all I have to do is click the download icon
up here so let’s do that once you’ve done that locate your blank dot sip file
double click it open it up and you should see two files inside of it a
blank illustrator puppet file in a blank Photoshop puppet file a puppet file is
basically a way to combine your original artwork so usually you’re you know
Photoshop PSD file or illustrator ai file plus any character rigging
and setup you’ve done in character animators so this is a really valuable
file because it’s got the master artwork that you can you know manipulate and
edit and all the kind of you know basic rules that you’re going to use later for
animating so puppet files are great this all the puppets you know on this screen
back here they’re all dot puppet files on the website and everything they’re
all puppet files that’s just how you share characters and it’s easy to export
is that so we already did an illustrator tutorial that was in a previous tutorial
so if you’re more interested in making a character in Adobe Illustrator I would
head on over to that tutorial instead but for the purposes of today the
Photoshop puppet is what we want but I kind of want to get started with a new
blank project not you know put it into any existing project than it might
already have so I’m gonna go back to character animator on my start workspace
and go ahead and click new project over here and that’s going to open up you
know the ability to create a new project so character animator project 87 is what
I’m up to it’ll add a default name if you want and I could call this whatever
I want so let’s just call this tutorial example and I will click Save and what
that does is open up a completely blank new project and it’s really boring
because it’s just me talking to myself in the webcam over here and all these
panels are blank so let’s go ahead and bring in that photoshop puppet to get
things started so the way I’ll do that is go over to file import and then I’m
going to locate where that blank Photoshop puppet was and I’m going to
click import so that’s going to bring in we see in our project panel this little
pawn icon and it says blank Photoshop that means a puppet has been imported
into character animator if I double click on this it’s going to
automatically take me into rig mode and this is kind of the x-ray view of your
character this is where you do a bunch of setup and structure and we’re gonna
be coming back to this a lot in this tutorial but for the time being let’s
start to get our character animated and have it start moving around and the way
I’m going to do that is add it to a scene the way you add a puppet to a
scene so you can think of puppets as your actors and actresses and scenes as
their stage that they’re performing on so select just single click your
puppet over here and then down here in the bottom of the project panel there’s
a little add to new scene icon go ahead and click on that and that is going to
open up the character in a new scene now if everything’s working totally
perfectly and correctly you should now see your character moving around and
working with your own facial movements if you’re not seeing your webcam
currently you can click on this little 3 aligned menu icon and your different
different webcams should show up here you also have a few other options but
we’re not going to get into those right now also you want to make sure that both
of these are blue your microphone and your webcam are both turned on you
should be seeing a green signal from your webcam from your microphone and if
you’re you don’t see the right microphone input you can always go to
character preferences I believe that’s edit preferences on PC and you will see
an audio hardware option which would allow you to select your correct input
device now the last project I was working on had a 1920 by 1080 scene so
this purge are going to fit perfectly in that sort of scene if your scene is
different or you don’t see this or your character feels like it’s cut off a
little bit um just single select single click and
select your scene over here and when you do that you will see its properties show
up over here and so I can change the width the height the frame rate to
whatever I want just by dragging or clicking and typing into these so I
would suggest for the purposes of this tutorial
keeping this at 1920 by 1080 now if your character is weirdly positioned on the
screen or you want to make it bigger or smaller or something like that you can
then select a single click and select your character in the timeline down here
and that’s going to bring up its properties so anytime you select
something you’re gonna kind of see its properties show up on the right here
these are always kind of context-sensitive depending on what
you’ve selected but if I select the puppet down here or this character down
here in the timeline I will see its properties and by default there’s one
prop of behavior this twirled open behaviors or rules to a character we’ll
get to that in a little bit but this first one transform and this is a really
basic one that allows you if I click and drag over top of something like position
X to change the position of where I want my character or position Y or
scale or anything like that so I can reposition to make my character as big
or small or whatever as I want if you want to get things back to their
original studies just click on these X’s that appear and that’s gonna take you
back to that original setting I’ll say the ability to change the background
color just by clicking on this little swatch down here and that allowed me to
see things differently so I’m just gonna go for the white background just I think
that makes it a little bit clearer and brings the lines around this character
to show up a little bit better so yeah so if everything is working properly you
should be seeing your character reacting to your own movements over here in the
webcam if you click set rest pose that’s going to calibrate your character and
kind of set them in a zero position so if I was over here and then I click set
res pose it’s gonna think this is my new zero position I probably don’t want that
I probably want to be you know looking directly at the camera click said rest
pose be in a comfortable position and use that as kind of your you know ground
zero for all this stuff but I should notice my eyebrows are moving with the
character as I look around with my pupils the character is looking as well
if I blink the character should be blinking head movements should be
working the lip-sync should be following my own lip movements and the jaw should
be moving up and down as well and I should be able with the mouse to click
and drag a hand to do a wave or whatever type of gesture I want there as well so
this is all well and good but unless you look exactly like this or the character
you thinking of looks like this you’re probably gonna want to customize this
character and that’s where we’re going to start from personally I find it
really easy to start from a template like this and start to add your own
artwork over top of it or replacing artwork and I think that leads to you
know getting all the structure and naming conventions that character anime
relies on to create a character to kind of know where the eyes are where the
mouth is where the head is all of that stuff if you’re just starting from
scratch from a PSD or AI file I feel like you a lot of times we see people
get into the weeds with you know things not being organized correctly their
mouth is outside of their head or their eyes are going outside of their you know
their face and suddenly they run into all these issues so better to start with
a working thing that you can see is working properly and then slowly make
modifications and learn how that changes over time
all right so to get started editing this character in Photoshop what I’m going to
do is single click select the character up here blank Photoshop and then I’m
going to go to edit edit original and this will only show up if you have the
puppet selected not the scene so make sure that puppet with the pawn icon is
selected and then go to edit edit original so that edit original command
is going to open up the original artwork in this case it’s this file blank dot
PSD and I can see all my layers down here all the artwork that it’s
referencing referencing is showing up down here so I’m gonna be able to start
customizing it which is which is great the whole point of this um your layout
may look different to mine depending on your workspace I’m actually gonna go up
here in the upper right corner and click this little workspace icon and go to
graphic and web that’s gonna get rid of a lot of these panels that I don’t need
and just focus on kind of my layers set up and my character over here alright so
let’s take a closer look at this layer structure what we’re gonna do is kind of
walk from the top to the bottom go over each part the mouth the eyes the nose
all of that stuff and customize each part as we go along and so you can kind
of use this as a guide follow along open up this character as
well and make your own additions you don’t have to do exactly what I’m doing
feel free to be creative and do your own stuff so the first thing you’ll notice
is everything’s kind of grouped in these these very specific organizational
pockets so we’ve got a main group up here called plus blank that’s our main
character group and then inside we have a head and a body directly inside the
head includes all the contents that are inside the head and the body has all the
body parts um this is the general structure because what ends up happening
is anything that’s inside this head group is going to move with your own
head movements and that is going to in turn pull the body around so if you do
this exact setup and put all your head parts in here and all your body parts in
here that general movement and structure should work as you would expect
so twirling up in the head let’s start to focus on the mouth and if you twirl
up in this mouth set you will see it has a bunch of different names down here
neutral odd all of this different stuff I’m gonna zoom in over here by holding
down option on Mac and that’s alt on PC and just you see my scroll wheel to zoom
in and then I’m hold down the spacebar and drag to drag my character around
just to get a closer view of everything so here I can see have neutral I’ve
gotten a mouse I’ve got a do the mouth so what does all this mean well these
are the mouse the character animator is looking for when I’m talking and it’s
gonna try to take whatever sound I’m saying and say oh that’s an O sound so
I’m gonna do this mouth or this is a sound so I’m going to do this mouth and
you have you know a bunch of different ones here so this is a great set to
start from at this beginner level I would say we’re not going to dig too
much into this we don’t need to make you know a completely custom mouth set
because this set of mouse it actually works pretty well we use it in a lot of
our characters and it should be a good starting point but if you want to get
into this if you know your way around lip-sync you can totally feel free to
jump in and in fact you know if you wanted to start to you know fool around
with some of this stuff so let’s say with the L I wanted to you know make the
tongue a different color I can always do that and just color over top of that you
might be able to you know double click over here in the blank space maybe click
on color overlay and do something like that where you pick an overlay pick a
color and say I want all my tongues to be blue or all my teeth to be red or you
know whatever you want add things to the character if it’s a vampire whatever
sort of thing you want but making a really great mouth set takes a long time
it’s gonna take at least a couple of hours probably a lot more perfecting
everything lining everything up so for now I’m gonna say let’s just say this is
good and call it a day so so before I leave I’m just gonna make a neutral
divisible neutral is kind of your default state so if you didn’t want this
character to smile for his default state you can turn this upside down you can
make it a just a you know straight line whatever you want and that’s fine too
but I’m cool with this I like how this looks so I’m gonna troll it open now
this character also has a sad mouth and if I make this visible you’ll see this
is a whole other set of mouths but they’re all kind of upside down they all
look kind of sad and this is just a really simple thing you can do to a
character to make add some extra emotion so your character isn’t always you know
just smiling all the time and being happy about everything they all you have
the option of triggering this extra mouth set so we’ll show this in a little
bit but the basic idea is you know you can have as many different mouth sets as
you want a confused mouth set a you know screaming mouth set whatever you want
and you can trigger these on demand you also notice some of these mouths are not
just single layers they actually have a couple of things in them like the ah
mouth and that’s because this is actually a two frame animated sequence
on that plays when the oo happens just to add a little bit of extra fluidity
you have to do an extra step in character animator add this behavior
called cycle layers don’t worry about that right now just know that that’s why
some of these mouths are in those groups okay so I’m personally not going to do
any customization for these mouths I think they look fine so I’m going to
twirl that closed and I’m gonna move on into the eyebrows all right so let’s
just twirl open the right eyebrow here and I see a layer called replace and if
I use my selection tool over here and just kind of drag around I should see
that I’m dragging that eyebrow around now you might have this thing Auto
Select checked if that happens it’s gonna be whatever you click is what
you’re going to move around so if I click the head then that’s what I’m
gonna be moving around I don’t want to do that normally for character animator
I don’t have that checked I have Auto Select unchecked and then I just will
find the asset I want I’ll either select it over here or I’ll right-click it and
find you know the exact layer that I want I feel like that just gives me a
little more precision and I’m not accidentally clicking things that I
don’t want to but you know do whatever feels natural and comfortable to you so
for this character I think I wanted to have slightly thicker eyebrows so what
I’m going to do is go down here and with replace selected go down here and select
the new layer icon the one that’s right next to the trashcan and that’s gonna
make a new layer that’s directly above my replace layer once that’s done I can
just select this and press Delete to delete my replace layer because I don’t
need it anymore and that’s going to give me a blank layer that’s inside my
eyebrow group so anything that drawn here is gonna
start moving with my right eyebrow so I’m just gonna make some really simple
thick rectangle looking eyebrows I’m going to go over here to my rectangle
tool by default that should show up if you’re in a different workspace you
might have to click on one of these and hold to see you know see some different
options in different shapes but for me the rectangle is right here and that
looks good up here I’m going to make sure this is selected set to shape
because I do want to create a shape and I’m going to change the fill color I
think I want it to be black actually so I’m just gonna do that
I could add a stroke if I wanted to around it with any width that I want a
stroke is just like the outline that you’re seeing here so this head for
example has a black stroke that’s rounded but for this the eyebrows I just
want to keep it basic black I think that’s okay and then I’m gonna go over
top of the scene with my layer selected and I’m just gonna click and drag kind
of over here and make a thick rectangle and now this new layer rectangle is
showing up I’m just gonna get rid of this properties right now I don’t need
it and that is my new eyebrow artwork now probably you’re gonna want your
eyebrows to look the same so let’s do the exact same thing for the left
eyebrow I’m actually what I’m going to do is select rectangle one and on the
Mac I’m gonna press command + J and that’s gonna create a copy
I believe that’s ctrl J on PC and then I can just drag this into my left eyebrow
group and then I will go to my move tool over here and then press right arrow and
it’s gonna move it over if I hold down shift in the right arrow and click the
right arrow a few times that’s going to move it a little bit faster and that way
I can know that they’re exactly lined up they’re gonna look great so again I
don’t need this replace layer showing up below I’m gonna delete that and there we
go I’ve just made a really simple change but let’s go ahead and go back to
character animator and see how this change is reflected so I definitely want
to save this your changes will not show up unless you save so I will go to file
and save so now back in character animator I should see that my artwork
has st. you’ll see a few dialog saying updating importing all of that and then
you should notice that as I move my eyebrows my new eyebrow
artwork is moving up and down as I would expect now you do have some control over
how much these eyebrows are moving and that’s gonna take us back to this
behaviors section so remember when we were moving around the character with
the transform behavior now we’re gonna worry about the face the
eyebrows a part of the face so if I go down here if I tried to open face and go
down here to what is it eyebrows strength that’s currently set to 75 if I
turn this way up now my eyebrows are gonna move a lot more and that looks
absolutely terrible so let’s click the X to move that back but maybe tweaking it
a little bit might look better a lot of this is gonna depend on the shape of
your eyes and your eyebrows and your character how expressed if you want it
to be so you want to play around with these parameters and do what’s best for
your puppet these default said this default set is not gonna work you know
for every single puppet you’re gonna want to customize these same thing down
here with raised eyebrows hills and lowered eyes eyebrows tail so when I
move my eyebrows up I feel like my characters I Rose aren’t you know
looking as worried as I want them to so I can actually move this drag click and
drag over this and make him when I do an up position his eyebrows move up a
little bit more on that is too much so let’s bring that down but again you can
customize this do whatever you want to make it work exactly like you want if I
want his eyebrows to be lowered a little bit more I can move in the negative
direction and have some control there okay so that’s good and remember we’re
talking about the mouth too and I should see that my mouth is showing up here I’m
looking pretty happy but if I press the 5 key look what happens now he’s showing
that sad mouth set so I just pressed 5 on the on the keyboard and that is what
we call a trigger so I press 5 and now he’s looking kind of sad he’s looking a
little bit more angry or sad and then I press 5 again and it’s gonna go back to
my happy set so well dig in the triggers in a little bit but the basic idea is
you can have multiple sets of things and press a key to have those things appear
or disappear on demand alright so eyebrows are looking pretty
good I’m going to twirl those back up and let’s start focusing on the eyes so
I see that my eye has four different parts a blink state so this is something
if I turn the visibility on this is something what
is called left blink is what’s gonna show up when I blink in the webcam I
have a lid this is an optional thing that I’ve added just to add a little bit
of extra emotion to my character I have a trigger that will make the lid open
and close so I like having a lid but this is totally optional if you want to
just delete this or make it invisible that’s totally fine as well left pupil
this is going to be the actual little pupil that’s going to move around I have
that centered currently and then eyeball is going to be the shape of the eye the
main circle that the pupil is going to kind of stay inside all right so let’s
go ahead and customize some of this and first off I think one of the things I’m
going to do is change this character’s skin color so let’s say I want I’m going
to turn the left blink on and I kind of like the look of this blink state but
instead I want to make it a different color so let’s double click in the blank
space next to replace over here and that’s gonna bring up again my layer
style that I showed earlier and I’m gonna go to color overlay and let’s pick
a color that we think is good so I’m okay with this usually I would use
something like overlay but maybe hue and a blue color that looks pretty good
that’s gonna keep the black here outlined as well so I’m just gonna do
something like that and click OK and now you’ll see this color overlay effect
shows up and has been added to my my eye state this blink state and the nice
thing is this is something that I can continue to copy and reference in
multiple parts of the character so if I right click here and then go to copy
layer style that now has saved copied that blue overlay over top of everything
else so if I turn this blink off and now go to my lid layer down here and right
click and go to paste layer style that’s what’s gonna happen the exact same
format is going to happen on the exact same styling is going to be applied to
that lid so while we’re at it I’m just gonna go ahead and do the same thing to
the background oh down here’s two-face background has a bunch of different
parses this little shading I don’t care about but it does have this main face
background I’m gonna make that blue so it’s going to paste layer style that’s
gonna make that blue and then the ears as well
right click paste layer style and right click paste layer style so I’m probably
just gonna copy what I’m doing with the left eye and do the right I so I’m
actually gonna just select my right eye group and delete it for now and then
later I can just rename everything right you know right i right blink all of that
for my different version but it doesn’t make sense to make you know two of the
exact same thing and you want your eyes to gonna be the exact same set up so
they move in unison I’ve seen before where people have two different eye
shapes and it can lead to some some weird issues all right so we did the
blink state that looks pretty good um the lid looks okay I’m alright with
that let’s make a completely different sized pupil so with replace selected
again I’m gonna go down to my new layer click on that I can delete replace and
now I’ve got a blink layer inside my pupil
I’m gonna go over to my ellipse tool over here circle shape and do the exact
same thing like I was doing with the eyebrows so I’m gonna check out my fill
and my stroke shape all of that looks good to me and I do think I want his
pupil color to be black so I’m alright with that and I’m just going to click in
this area make sure layer one or whatever is inside my pupil group is
selected and just click and drag until I get a pupil that I like so I kind of
want a bigger pupil for this character so I’m going to go ahead and do that and
then I’m gonna use the move tool up here to move it into place right about where
I want it now normally I would say for your first character keep your eyes kind
of right here in the middle and that’s gonna give you the most movement and
look the best you can make your eyes kind of off-center sometimes cartoons
will do this where they bring the eye in a little bit more and that’s fine but it
can lead to some issues of the eye not knowing how to move diagonally there’s
some special tricks you have to do with that we’ve got some eye tutorials out
there so if that is same you want to do I would say go ahead and do it and then
watch those eye tutorials to teach you about the rigging set up there and then
my eyeball I could do the exact same thing and make my eyeball you know a
completely different shape I could delete this don’t do this right now I’m
just showing you as an example make the fill white and the stroke maybe
something like I don’t know 15 I don’t know and then click and drag and now I
have a new sized eyeball and I can make that you know any size I want more
narrow anything like that you know for me
though I liked the shape of this I these eyes and the lid and the blink state are
already kind of working with this eye shape so for the purposes of our first
custom character I think I’m gonna keep things the exact same size and I think
that’s gonna be okay all right so now that I’m pretty happy with how my eye is
looking I’m going to just duplicate this and basically move it over and change
all the left instances to right so I’m gonna select my main left eye group up
here and I’m gonna press command J on Mac
that’s ctrl J on Windows and then again with my movement tools selected over
here I’ll press Shift + left arrow to move it over into exactly the right
position that I want that looks pretty good and now we’re just gonna change
everything from left eye to right eye so I’ll do that I’ll get rid of the copy
here and just make sure everything is named the exact right way so change
blink to right blink and pupil to right pupil okay all right so I think this
should work let’s go ahead and go to file save and see if that is going to
work in character animator all right so the first glance this looks okay but as
I move my pupils notice some weirdness is happening the head is kind of
collapsing on itself there’s some weird stuff going on and it’s because I kind
of made that new right pupil from scratch and so it’s not what we call
independent let’s go into rig mode and I’ll show you what I mean by
independence so again we go to rig mode either by clicking on rig up here or I
can double click my puppet over here in the project panel to go over so here in
rig mode you’ll see there is a column here with a bunch of crowns if something
there’s a crown next to it it means it’s independent what does independent mean
it means it can move on its own without affecting or pulling or warping any
other artwork so remember when we named in character and Photoshop this was
called + blank well when you put a plus in front of a
layer name in Photoshop or illustrator is kind of a secret code for character
animator to automatically add the crown icon when it’s imported in so I see a
lot of things that are like that that have been either added
in the original Photoshop file or I added them later in this file but
remember we made our right eye from scratch and so this does not have any
pluses and I’m not seeing any independence down here now the problem
is the left pupil that does have independence and we do want that to move
on its own the right pupil does not so all I have to do is click in the blank
area over here next to right pupil and now if I go back to record mode
hopefully everything is working as I would expect so now when the pupils are
moving they’re moving together and they are not pulling and warping on the rest
of things so anytime you see something like that an effect where something
feels like a part or a movement your head or whatever is pulling on something
that it shouldn’t it’s probably an issue of Independence it’s really easy to
experiment with these sort of things try putting independence on and off so
like the eyebrows here if I took independence off of the eyebrows and had
them not independent not moving on their own look what’s going to happen the
eyebrows are going to move and pull on the rest of the artwork and that is not
what we want to have happen right so that is why we always make the eyebrows
independent so let’s go back to rig mode and turn those back on and that will
make things better while I’m here I’m also going to make the right eye
independent the group just because the eye movement you can use some parallax
and a few other things that would would benefit from this being independent so
let’s just do that for now all right so back to photoshop let’s change the nose
he is this little upside down us is nose but I’m gonna make it more of a shape so
what I’m gonna do again is when I select replace click the new layer icon down
here which will make a new layer above her place I can delete that replace
layer and now I’ve got a blank layer inside the nose that I can use to create
my nose so a tool I used a lot both in Photoshop and illustrator is the pin
tool this one right here if you’ve never used the pin tool before it’s basically
something that allows you to click drag make a bunch of different you know
positions and create really specific unique shapes for your character so I’m
just gonna delete all that stuff because that looks terrible it’s something that
can take a while so if you if this is your first time
using the pin tool I’m sorry it can be a little bit difficult but hopefully it
will get better in the future so we’re gonna kind of walk through just a basic
pin tool nose so I think I want his fill color here to be I want to make sure
this is again set to shape and I want the fill to be a slightly darker blue
than this so I’m gonna click on this little swatch icon over here and when
you do that you get this little color picker if you go over top of your
character so I’m just gonna click like the blue here to say this is the exact
blue that I want if I wanted black or white or whatever I can click on those
with the eyedropper but I just want this light blue and I’m just gonna go a
little bit darker than that original blue just to make the nose stand out as
a little bit different and not make everything the same color so it looks
good I’ll click OK to that um the stroke I think I probably want to stroke since
everything else on this character is stroked so let’s make a stroke of maybe
7 or something like that let’s try that and see how that looks okay so I’ve got
layer 1 selected over here I’m gonna click I’m just gonna make a simple like
triangle type nose something like that and then click on the original point
that you started to kind of close the loop and now I’ve got his nose shape I’m
gonna my move tool over up here and then move that and reposition it until it’s
exactly where I want it so all right we’ve got a new nose I don’t have to go
to back to carry any manner and make sure the nose is working I think I think
we’re gonna be ok alright but now I’m gonna start to add some additional
details to my character and where I’m gonna start with that is down here in
this face background group so right now as we saw before we’ve got the shading
the the background the years and all of that I could delete all this and just
make my own new shape inside here right so I could just do this I’m don’t do
this right now I’m just showing you as an example and make a completely
different colored face and you know say this is what I want for this character
this looks horrible so obviously why would anyone in the right mind do that
probably a bad idea so I’m gonna actually start with this as a basis I
like the basic shape of this maybe I might you know tweak things a little bit
you can always select like if I select a face background here and then pressed
on Mac it has control T on Windows I’m going to get these free transform tools
here and then I can just drag and make things bigger or smaller or rotate and
those will change depending on fate hit down option or shift I can kind of
manipulate this shape to be a little bit thinner or thicker or whatever I want so
you do have that as an option if you kind of want to change how this is
looking for me again I’m okay with this kind of bigger face look but you know
you can do whatever you want now I’m on the character to have a little bit of
hair so what I’m gonna do is inside my face background group let’s just like
the shading layer down here the first one called replace and click the new
layer icon as usual to make a new layer and go ahead and make sure you had the
pin tool selected again and let’s go ahead and make his hair Orange so we’re
gonna do some orange hair I am gonna give it a stroke that looks pretty good
and then I’m just gonna start with kind of a basic you know hairstyle so maybe I
click here have some sideburns when you click and drag it does this little curve
and something to do something like that and then I’m going to hold down option
on Mac or alt on PC to drag this little handle to make it move up a little bit
again there’s plenty of pin tutorials out there so if you are this is your
first time using the pin tool this might not be the best place to start you might
be better off if you’re really interested in this stuff learning from
someone you actually invest what they’re talking about but I’m just going through
this really quick to kind of show you what you can do so I’ll drag something
like that and this and we’ll connect it back at the end here and have the hair
kind of bump up something like that okay so now we’ve got a basic hair layer and
this is a completely you know new custom layer that I’ve added it doesn’t matter
that it’s not a I or whatever I could I you know glasses to this character if I
wanted right so if I made a new layer and just started you know let’s just use
the brush tool here and just start to paint you know some glasses and do
something like this and move it over top of the eyes so it’s gonna show up above
them you can do that and that’s totally fine
so feel free to add details to your character as you want don’t feel like
you’re restricted to just these layers that are over here you can add your own
stuff anywhere you want and that’s totally fine just make sure it’s inside
the head group I’m sure it’s gonna all move together with your own head
movements now one special thing I want to do is add some kind of physics to
this character so I want his hair to sway a little bit um as it moves so I’m
gonna give him a few spikes on the top of his hair and the way I’m gonna do
that is with my layers selected here click a new layer go back to my pen tool
make sure it’s the exact same setup as I just had and I’m just gonna do something
like this where I click click click and that’s gonna add this little spike right
here and I’m gonna make one more as well so I’m gonna click this this a new layer
down here and do the exact same thing directly underneath it something like
click click click so now he’s got these two spikes I’m gonna move them just make
them kind of lined up as best I can now let’s use that knowledge of
Independence to figure to I make these independent because we do want when you
add physics is something you do want them to be independent so I’m gonna go
ahead and double click on the name here and just call it plus hair and do the
same thing for my other one plus hair I don’t have to worry about the base layer
I can call that whatever I want but plus hair for the two parts the particles
that I want to move around in the illustrator tutorial I showed how to do
this with longer female hair so if you’re interested in doing that sort of
hairstyle I would recommend checking out the illustrator part of this the other
video that goes into this but for now we’re just gonna keep with some pretty
simple spiky hair for this guy alright so we are good to go let’s save and go
to character animator alright so my character is showing up
with all the changes synced if for some weird reason you come and your changes
aren’t linked you can always select your puppet over here and click on make sure
auto sync with artwork is checked and then if you click on this that’s gonna
allow you to replace the file with whatever file you do want link so if
things ever do get unlinked and you’re not seeing your changes
it’s probably one of these two that’s the problem all right series looking
good but the hair is not moving and I do need to do a few manual steps to add
some physics to this character so let’s double click on my puppet over here to
go back to rig mode and let’s find those layers that were called hair those run
the face background group and Charlie’s other ones open and I see I’ve got hair
and hair too showing up over here to move around in character animator I can
use the pan tool down here this little hand that’s gonna let me click and drag
you can also hold down the spacebar to do the exact same thing and the zoom
tool will let me zoom in as well to see things a little bit clearer all right so
if I select my hair layers I noticed that there’s a few things going on
there’s a yellow outline that shows where they are you know what kind of the
contours of the artwork are there’s a blue rectangle that shows what you know
what the the bounding box if you put a invisible rectangle around it what that
would look like and then you have this green dotted line that is showing what
the hair is being attached to and this circle right here is the origin handle
that means where things are going to rotate from I don’t want my zoom tool
I’m gonna go back to my arrow tool down here and if I click and drag on this
you’ll notice I can change where the origin where the rotation point is and
what I want to do with hair is you probably want it to be rotating and
attached to your you know your skull right to the base of the head the roots
so I’m going to drag down here and when it finds something to attach to it’s
gonna make that attach point ring so in this case it’s the you know the rest of
the head so I drag down here until it turns green and let go and now this this
hair piece is attached to the rest of the head so let’s do the exact same
thing with the other one drag the hair down here this origin
handle so it is connected to the root of where would be connected to the head now
to give it the actual physics information it needs I’m gonna go down
here to the dangle tool this little pendulum looking thing click on that and
just click and make a new little dangle handle right there and that’s going to
be you can think of that as like an invisible metal ball that is pulling
down on the hair and same where gravity is
affecting it this is a shortcut to do this but you could also do the exact
same thing by clicking on this little thing called the handle tool down here
so let’s do this for the other hair actually I’m going to click the handle
tool I’m going to click on the extreme edge where I was blunt where I would
want that angle to happen and then over here in my tags panel I’m gonna click on
dangle and that’s doing the exact same thing so two different ways to do to add
dangle and physics to your character so now if I go back to my character I
should see that his hair is moving now this one is moving a little bit more
than the other one because it’s a little bit of a longer strand but I have some
options down here under physics so let’s twirl up face let’s twirl down physics
and if I try open the dangle area and change stiffness let’s see what happens
if I bring this all the way down when I always got really droopy hair in a kind
of cool maybe you know I might want to character to look like that but for me I
probably want to be a little stiffer so let’s do something like this it was
around 100 and that looks okay to me something like that has the right amount
of stiffness so you can play around with you know in rig mode where the handles
are like change the route to be in a different place or change the dangle
position you know do things like that and that can have a pretty dramatic
effect on how things move but if I do something like this I think this is
gonna look pretty good the hairs gonna kind of feel like it’s it’s got a little
bit of bounce to it I love adding things like this to my characters whether it’s
earrings or necklace or hoody strings or something like that
something that adds a little bit of extra secondary animation to a character
and once you set it up you don’t have to worry about it again you just talk and
move and your character is going to move and adds a little bit of extra life to
them right so if you can find instances the hair is an obvious choice but if you
can find other instances to add this sort of stuff to your character I say go
for it alright so I’m pretty happy with how the head is looking again you could
add as many different things a hat glasses goatee mustache whatever you
want to your character I’m here and just put them in here but for me I’m liking
how it’s looking so I’m gonna stop stop there before I move on to the next step
I’m going to want to make sure that I have copied this color overlay or
whatever I’ve done so I can apply that to the neck and the
arms and the hands so again I will select the make sure I select the face
background this replace layer in here I will right click it and go to copy layer
style just to make sure I have that copied with that I can twirl up the head
and twirl open the body and I see in the body I’ve got some arms the torso and
pants okay so let’s go into the torso first one of these I think the top layer
is the neck so I will right click that paste layer style to make that blue and
then in the arms I’m going to do the same thing for the arms here right click
paste layer style and in the left arm inside the arm looks like this one right
paste layer style and now I’ve got that now the hands are actually in a group
and with the hands you see I have different hand positions so I have a
default hand a flipped hand where the thumb is facing the other way
and a point gesture so a lot of times in cartoons right people don’t just have
their hands in one position they’re going to sometimes pointed things or
give a thumbs up or you know be pushing against something and so this is going
to show us triggers and different hand positions so what I have to end up doing
for each of these is I’m going to have to add the layer style to each of them
to make sure they’re all the same color I can do that by holding down command on
Mac or ctrl on PC and right click you know select multiple ones and paste
layer style so they all get the exact same style let’s do the same thing for
the hand down here I’m gonna twirl it open select replace replace replace
right click and do paste layer style and that should make all of these be the
exact same color all right so let’s move from the top to the bottom we’ll start
with the right arm here and by the way when we say right and left I should have
said this earlier we don’t mean the right and left side of the screen we’re
talking about the right and left side of the character so even though this says
right arm and it’s on the left side of the screen if this character was facing
me this would be his right side give me a little confusing but pretty easy to
fix and honestly it doesn’t matter that much okay so in here I’ve got my
sleeve I’ve got my arm and then I have this group of the different hands the
default the flip and the point let’s go ahead and actually ant add a extra hand
I’m gonna want to do let’s just say a thumbs up or a peace sign or maybe a
fist I don’t know something like that so with my right hand group selected I’m
gonna click the new layer icon that’s going to create a new layer right here
let’s zoom in and move over and let’s get actually for the default hand let’s
just bring that opacity down to something like I don’t know forty six
percent or send like that so we can use this as a guide for our sizing so we’re
not making one hand way bigger than the other hands right we kind of want a lot
hands to be the exact you know general size alright so with my new layer
selected I’m gonna go to the pen tool I’m gonna make sure its shape I want the
color not to be the orange that I had for the hair but instead I’m gonna click
on the arm to make sure that’s the right color and I do want the stroke to be I
think seven is about the right one so to do same like a thumbs up maybe I would
click and do something like this and then a thumb coming out like this and
then maybe have a curved back down and then come back around and connect like
that and maybe do something like this and this okay so that’s a basic thumb I
might move it around make it look a little bit bigger and then I would want
to add the fingers kind of wrapping it over top so I’m gonna make a new layer
here go back to my ellipse tool and just kind of drag over top to show a finger
coming around the top um this is totally optional by the way I’m
just showing how you would make different hand positions because a lot
of times people do want additional positions and so this is just showing
you what you can do with this word thing so I’m gonna press command J make a
duplicate copy something like this and like that not the best thumb in the
world but you know what I think it’s gonna do for today that looks okay to me
so I probably don’t want these to be for separate you know layers I’m gonna put
them in a group I’m just gonna select make a group and let’s recall it call
this thumbs up and again I just you know double clicked on the name here to get
the rename and typed in what I wanted and pressed enter and before I go back
I’m gonna make sure default is set back to their correct opacity all right so
let’s save that and now we will go back into character animator and learn how to
trigger our thumbs up so this character actually already has some triggers set
up remember when we pressed 5 earlier we did this sad mouth set and if I press 5
again he goes back to happy well if I press 1 he’s gonna flip his armor as
hand around over here to is gonna do a point 3 is gonna do it on the other hand
3 and 4 will do the flip and the point on the other hand 5 we just showed 6
apparently is only triggering one of the eyelid so I’m gonna have to fix that in
a second and 7 is only going to trigger one of the blinks so I’ve got a lot of
triggers work here to do so let’s go back into a rig mode and fix this stuff
alright so this panel down here is your triggers panel if you’re seeing history
instead just go over to triggers and you’ll be able to see everything so all
the trigger is is saying when to show or hide something at any given time so as a
really dumb example if I wanted my whole head to disappear I could drag my head
into here I can either drag it into the blank space or over top of crate trigger
that’s gonna create this new trigger called head let’s set that to the 9 key
and let’s go ahead back to record mode now by default I’m not gonna have a head
and that’s because I’ve triggered it I’ve said I only want this artwork or
this sequence or whatever to show up when I press a key in this case when I
press 9 I’m gonna let go of 9 it’s going to go away now there’s a way we call
there’s this thing we call latching so if I select this and click latch down
here that’s gonna let me just click things one time so now I’m gonna press 9
and let go of the key I don’t have to continually press it down it’s more like
a light switch it’s gonna turn on and off and then press the 9 again and it
turns off again so you have some different options there this is a bad
example I probably don’t want a headless character so I’m gonna go
to rig mode and I’m going to select and delete my head trigger and now the head
should show up by default as I would normally want now there’s these
groupings with these little three dots here and these are what we call swap
sets and you can create your own swap set just by clicking the plus here
create swap set and then you can drag any triggers you want inside the swap
set the only difference between triggers and a swap set is that a swap said only
one trigger is going to show up at a time inside that set and this makes
sense right with your hands you don’t want default flip and point to all be
showing it up at the same time right you want to be able to say I only want to
see one of these at any given time and in this case default is the one that I
want selected currently that’s the one I want when the character first loads up
this is the first one I want to see now if I tap and clicked on these other
little fingers I could make those the default or you can click default down
here next to latch but in this case I wanted this default to show up and
you’ll see down here in layers and replays it’ll say the exact layer that
is being that’s being connected here so if I click on this it’s actually going
to open up the exact thing that has to trigger on it in any layer artwork with
the trigger you’re going to see a little icon with the finger next to it here so
I can see that my mouse up here our trigger or my you know different hand
stays down here our trigger and by that same token if I click on one of these
icons down here I’m going to see the subsequent trigger that shows up down
here as well now I can change my triggers to whatever I want so even
though one was here I could set this to H instead and now H is gonna be the
thing that flips this around so you can change you know whatever letter or
number alphanumeric key you want for this this
sort of thing now in this case I have a new trigger right I’ve got this thumbs
up that I created that I also want to be part of the swap set so very simply all
I have to do is click and drag my new hand position over top of right hand and
now I have a new thumbs up trigger that’s part of this swap set so let’s
make this the eight key I don’t believe eight is used yet so let’s add eight and
I probably want to latch this just like the others
and that looks pretty good now while I’m at it let’s fix the issue with our lid
triggers and the blinks that were happening so if I select the lid here
I’ll see that right now it’s only triggering the left eye and the lid
because remember we copied our left eye and they made the right eye from scratch
and because of that the right eye that used to be part of this trigger is gone
we deleted it so we’re gonna add that back in and the way we’re gonna do that
is look in our right eye over here find the lid and I’m just gonna drag this
trigger over top of the existing trigger lid trigger so yeah you can have two
layers you can have as many layers as you want actually attached to a single
trigger and actually let’s just i command commands heed that just to show
another way to do this if I drag the lid in down here I could drag one trigger
over top of another trigger and that’s going to combine them as well now the
same thing was true of blink right we we did the same thing where blink was
missing so I’m gonna go up here to write blink drag blink the write blink overtop
of this other blink and I can see that these two are now being um together now
I’ve also got this state called open and that’s just a blink trigger that doesn’t
have anything in it and that’s okay sometimes you do want blink triggers
like in this case when I do the the six key let’s go back to record mode and see
what that looks like when I press six it’s gonna get rid of those lids and
have my character have a wide-eyed look and so that’s a nice way to add some you
know he’s surprised or is you know whatever so yeah you can add blink
triggers too and that’s gonna work just as well but let’s check the things that
we just added right so I think I did eight for the thumbs up so yeah now he’s
got a thumbs up that looks okay and he’s doing you know he’s hitchhiking or he’s
doing something like that I don’t know what he’s doing but that looks alright
so we’ll turn that off I’m noticing that six is making my lid to go up and down
and seven is making my blinks open and close so overall that’s looking pretty
good like I would expect so play around and have fun with triggers right we were
talking about adding extra accessories to a character like glasses or a
mustache you can make those triggers you can make glasses that appear when you
press the G key or you know a goatee that appears or a mustache that appears
or hat whatever you want accessory-wise you
can have these things appear disappear even things in their hands so maybe he’s
holding you know can of soda or you know a sword or whatever you want you can add
those into the different hand positions and just trigger those and you can have
your character doing and interacting with a wide variety of things so back to
photoshop the last thing I think I want to do is customize some of his clothing
right so I feel like this this gray is not working I don’t want the character
animator logo there so I’m gonna add a few different things so let’s go I’m
gonna right-click this I’m just gonna do the same techniques I’ve been doing
before where I you know say I want a different color overlay for the torso
let’s do something like maybe a minute orangish color similar to the hair hue
is not going to show up as default I’m gonna go to color I think that’s gonna
look a little bit better that looks okay and then we will copy this layer style
and do the same thing we were doing with the skin to get the different sleeves
the right color as well so I’ll right click paste layer style go to my other
arm right click paste layer style and now we’ve got a different colored shirt
and then of course I can add whatever you know patterns I want overtop of it
um take as long as you want on this sort of step add a logo add whatever you want
in this case I think I’m just going to make a new layer and add some you know
basic stripes to the characters or something like this one set of stripes
and another set of stripes something like that it just gives it a little bit
of more visual interest than a flat color and then I will select these and
maybe bring the opacity down a little bit so it blends in with the shirt a
little bit more and that looks okay I think I am gonna make the shoes the same
color that I had before paste layer style make those orange as well of
course I could add laces or logo or whatever I want on them and then the
pants down here let’s change that to a different color as well color overlay
maybe a multiply just make them a little darker that looks good something like
that you can of course make this again you
can manipulate mean this stuff you could take this out and just make your own
pants in this layer do whatever you want add pockets out of belt you know totally
up to you how you go about this sort of thing so at this point we are pretty
much done but I did want to point out some additional rigging things that are
happening in this character in case you start messing around with the artwork
and you see that things aren’t working right for example the jaw movement or
the feet aren’t sticking to the ground or your arms recite they longer or
shorter and suddenly they’re not bending the correct way so we’re gonna go into a
few of those things in rig mode just so you understand them and they can help
with troubleshooting in case you you know your puppet is messing up in some
way the first thing I wanted to point out is if you select the body you’ll
notice there’s a couple of things down here these yellow lines that have the
tag fixed on them so if I remove these let’s just delete these and see what
happens if these were not here go back to record mode and now the feet are not
stuck on the ground by default you bring a character in the head is mid doing all
the movement but it doesn’t know that the feet need to stay on the ground so
this is a really simple rigging thing that you can do there’s a couple of ways
to do this one way is to just use the fixed pin tool down here this little
thumbtack looking thing click that make sure your body group is selected don’t
do the legs or any of the layers inside the whole body group is what you want to
be pinned down and they can just click and do a few dots and that’s gonna make
a few fixed pins basically this is like nailing down the feet to the ground
another way is to use this thing called a stick that’s this little bracket tool
looking thing over here and if I use that and just click and drag I’m gonna
get a long stretch it’s basically like a bone it’s essentially putting a bone in
the character and then I can tag that over here as fixed so there’s two ways
of essentially doing the same thing but if I go back to record mode now I should
see that the feet are now pinned to the ground and the character is moving as
expected the second thing I wanted to focus on is the head first you’ll notice
the head its origin handle has been moved down to where the neck is that’s
because our heads normally rotate from the neck they don’t
know to rotate from the middle like the nose so that’s just a small thing
when you see things aren’t rotating the right way moving their origin handle can
definitely help a lot the second thing is if I dig in here they’re the group
face background you notice this has a stick on it that has been tagged as jaw
so the same process of making a stick using the stick tool but you’ll notice
over here in the picture and you can of course move between you know text or
visual tags if you want to by this little toggle up here but it’s been
tagged as a jaw and you can see this in the lip sync behavior so if I twirl up
in the lip sync behavior I see this parameter called jaw movement that is
looking for the job a of the jaw tag and deciding how much to move it I’ve said
this a 25% if I move this up to a hundred you’re gonna see a much more
dramatic effect of the jaw moving and looks like this guy has a serious issue
that needs to get taken care of so let’s move that back down to 25 and that looks
a little more subtle and better so that face background group whatever you’ve
changed that to are added it to you may want to move around the jaw or make the
stick smaller or something like that depending on your character shape and
size the next small thing is that remember when we were talking about the
mouths I said there are some mouths that have a couple of shapes associated with
them and to get these to work you have to add a behavior and you can add a
shortcut data behaviors just this column right here this little brick icon thing
here I click here and I can add a behavior and in this case the cycle
layers behavior has been added to some of these mouths if it as an icon it
means the Baker’s been added you can see the behavior over here on the right hand
side so what does this mean well it just means that it’s gonna play through this
sequence based on the rules down here so it’s only going to show up when trigger
and move from the top to the bottom go at one frame you know advance every one
frame depending on your frame rate that’s gonna go fast and slow go only
once and hold on the last layer so if you’re holding an AA or something like
that it should ideally hold instead of you know going back to a neutral mouth
on trigger in stop immediately in case you go to another sound you don’t want
to be holding on an old sound so just some rules down here but cycle layers
are used a lot to kind of add frame-by-frame animation into your live
performance capture characters so simple example this is both happening in
the main mouth and the sad mouth for several of these so in case you you know
lose that rigging somehow or you change your mouths and want to do this sort of
thing that is how you would add just add a
psycho layers behavior to do that frame-by-frame sequencing and finally
the most complicated part is probably the arms if you select an arm you see a
lot going on here so what I’m gonna do is just delete a bunch of this stuff and
show you how I did it from scratch here so when you first bring in an arm it’s
gonna look something like this right the origin is going to be in the middle and
it’s not going to work as expected so the first thing you’re going to want to
do is well number one you want to make sure your arm is independent it wants to
move on its own you don’t want to pulling the rest of the body right and
then you want to move the origin over so it connects to the body normally I you
know will overlap my arms a little bit with the body whether they’re on the
front or the back and layer placement is important right so my arms are going to
show up in front of the body so the layers are in front of the torso and the
pants so if you wanted them to show up behind you would just move them behind
the torso and pants instead but in this case I wanted to attach a little bit to
the body and then what I’m going to do is go down to this tool the dragger tool
this little comp this looking thing click that and put each dragger on the
hand right there all on the right arm group with the same arm group selected
that’s it so if I go back to record mode now I should be able to drag this hand
and it looks ok it’s got a little bit of floppiness though I’m noticing and I can
stretch it pretty far as well so I can get into some weird situations there so
there’s an additional rigging I can do as well the first thing I can do is
remember those sticks that we had earlier I can just add some bones really
quickly by dragging therefore the forearm leave a little room and it drag
for the bicep that’s a very small simple fix but immediately that’s gonna give me
some bone structure there and that already looks way better than my rubbery
spaghetti arms that I had before now the problem is I still have the stretchiness
and a few other things and that’s where a new behavior a relatively new behavior
has been around for about a year called arm I
fits in so you’ll notice if I select my puppet up here this this main thing up
here this is where all my main behaviors are added to the character and I would
say all of these all these that I’m seeing here are things that are
automatically added to your character you don’t need to go in and add each
behavior manually these are things that we think you’ll want the exception is
our Mike eight this is one that I did have to add manually so I just again
went to plus where is it are my cave right at the top of course and that adds
the our Mike a behavior now the issue with our Mike a is it’s gonna look for
specific parts tagged parts to understand how the elbow bends and right
now we don’t really have that we only have this arm but we don’t have a lot of
information so I’m gonna do two things I’m gonna select the draggable handle
here and I’m also going to tag it as a wrist using this picture over here and
you see it gets tagged as a right wrist I’m gonna do the same thing for the
elbow and do it here as the right elbow and then I could tag the shoulder as
right shoulder I already for this character had the body actually selected
as the right shoulder and this is if you’re doing walking animations
currently you need the shoulders on the body and not the arm but honestly for
this character either is going to work but for now I’m just gonna keep it like
this and normally you where you want that handle to be is right on where the
origin is so you can see this little green dot where the arm is connected to
the body and so that’s a pretty good spot okay so with just those three tags
the shoulder the elbow and the wrist now I’m getting better elbow bent right
so I can tell it I can’t stretch it number one it’s not gonna stretch beyond
you know a certain threshold and then the elbow is bending a lot better and
according to you know smarter rules and I have some you know change over those
rules so if I wanted the elbows to bend and another point I can just kind of
point to where okay this is where I want them to change in transition and then go
to elbow flip threshold and just change this until you see that Bend happen and
now that will be your new Bend point so you can fool around with this depending
on the character’s arms or length or whatever but
the two of those doing the sticks and the draggable and our mic a together
that’s how you make a decent-looking arm and so that’s all there is to it if
you’ve been following along you have now created your own custom photoshop
character and it should be doing all the things you would expect the face
tracking the eyes the blinking on be able to drag the arms you’ve got your
triggers here all the different things you can do for your character to make
them expressive so this is meant to be a starting point this is a basic simple
character but there is so much more the character animator has to offer you can
have head turns you can add walk cycles you can add particle effects you can add
cycle layers frame-by-frame animations I’m just a ton of stuff and I think the
best place to learn is checking out those example puppets in this start
workspace looking at how these guys were made and say oh okay that’s how do you
make a clay sculpted character how do you add head turns in a walk cycle or
you know this this bongo gorilla character or magnets with Heather um
these are great learning resources and there should be a lot of videos as well
to help teach you so try online tutorials that’ll take you to our video
page and this will have all the latest and greatest things about you know if
you want to do live streaming or learn more about triggers or physics or that
that illustrator puppet I was talking about earlier or I’m rigging all of that
stuff is here and it should make it pretty simple read there’s example files
for all of these this will kind of take you to that next level so that’s it so
now you could press record go ahead record your puppet performance
move around talk drag press the triggers you know whatever you want to do and
press spacebar to stop and now you’ve got your timeline down here and you’ve
got a recording that you know you could then export into Adobe Media encoder or
a ping sequence of wave or dynamic link it into After Effects or Premiere to add
this character over top of other things there’s a lot that you can do with it
you can also export a puppet so if you wanted to share this as that dot puppet
file like we originally did in the beginning you can just go to file export
puppet and then save this as any you know name it whatever you want so
let’s call this guy bananas and save so you can share it with your friends you
can upload it you can even sell it on a market place people are starting to do
that so there’s a lot of options there so I hope this was a good introduction
to creating your own custom Photoshop characters if you ran into any issues
you know your puppets heads are falling off the hair isn’t working right at the
arms the hand position didn’t work the best place to get individual direct help
where you can share your dog puppet file and other video or screenshot is on the
official character animator forums and if you do make something with this we
would love to see it put it out there on YouTube Facebook Instagram wherever
using the hashtag character animator that’s what myself and the rest of the
character animator team look at to see the latest things that everyone is
creating so that’s it for this tutorial thank you so much for watching and have
fun

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