How To Apply a Realistic Rust Texture in Adobe Photoshop

everyone this is Chris from Spoon Graphics back with another video tutorial. Today’s topic a really quick effect that I
actually made use of myself the other day, so I thought it would be a good technique
to share with you all. What we’re going to do is realistically apply
a rust texture to a design. This can be done with any kind of image, it
could be a single colour logo like I’ll be using in this example today, or even full
colour artwork or photographs, which is how I used this technique recently, to create
a weathered old road sign that I had printed up for my studio wall. I’d already collected souvenirs from our California
Pacific Coast Highway and Canadian Highway One road trips, but I couldn’t find anything
to represent our treck through Death Valley a few years ago, so I simply designed my own,
applied a rusty texture using this technique and sent it off to be printed on a steel plate! It’s done by using the channels in Photoshop
to make a selection of a texture, which is then used to erase the artwork wherever there’s
rust. Because we’re using the Channels rather than
a manual selection, every single tiny detail is captured, which generates ultra realistic
results. So to begin we’ll need a rust texture of some
kind, and the artwork you want to add your lovely patina effects to. I have these painted rusty metal images available
as ready-made mockups over on my website, otherwise my buddy Simon Birky Hartmann has
a great set of Metal Dumpster Textures for sale over at The Shop, which is what I used
in my recent road sign project. Open up your texture and artwork in Photoshop,
then go to Select All, followed by Edit>Copy to take a clipping of your artwork, then paste
it into the main texture document. Rename the artwork layer just to keep things
tidy, then turn off the visibility of the layer by clicking the little eyeball icon. Switch to the Channels panel, then click through
the Red, Green and Blue channels to look for the one with the highest contrast between
the rusty spots and the rest of the image. Usually this is the Blue channel. Drag this channel onto the New icon at the
bottom to make a duplicate. Boost the contrast of this duplicate channel
a little further by going to Image>Adjustments>Levels. Move the shadows and highlights sliders inwards. The black areas will be used to erase the
artwork, whereas the white areas will preserve the artwork, so you want the rusty spots to
be black so the artwork will be completely corroded away in these areas. Hold the CMD key, or the CTRL key on Windows,
while clicking the thumbnail of this duplicate channel to load its selection. Click the RGB channel right at the top to
bring back the normal colour version, then switch back to the Layers panel. Turn the visibility of your artwork layer
back on, then with the texture selection still flashing away, click the Layer Mask icon at
the bottom of the Layers panel. The darkest parts of the texture selection
will erase the artwork completely, then any grey midtones will just subtly delete the
image to completely blend the artwork into the texture. As a finishing touch, add a Solid Color Adjustment
Layer, then hold the ALT key and click between this layer and the artwork layer to make a
clipping mask, so the colour adjustment only affects your artwork. Double click the Colour Adjustment Layer then
take a colour sample from the image to match the hues of your artwork with the general
colour balance of the texture image. The uses for this technique are never ending
and it doesn’t stop at just rusty textures. You can use these steps to realistically apply
your artwork onto all kinds of surfaces. So I hope you found these tips useful, if
you did, be sure to subscribe to the Spoon Graphics YouTube channel for plenty more video
tutorials, or have a poke around over at my website at to find free resources
and loads of written tutorials. As always thank you very much for watching,
and I’ll see you in the next one.

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