Off Camera Secrets | Skyward Sword – Boundary Break


Hey, folks! Welcome to episode 35 of an ongoing series where we basically take the camera anywhere we want, and we try to find secrets and new discoveries to some of our favorite games. Zelda is a very special franchise and so I thought, I should bring on some Zelda related guests. And with that said, let’s get going. So the first thing I want to talk about is at the very start of the game and it’s, well, what other way can I put this… There’s Shadow Link at the very beginning of the game. Now, at first I was convinced that this is actually Shadow Link, they gave him unique eyes and everything But I was a little bit wrong. See, there’s several layers to Link’s eye, and that white spot is the light reflecting off of his eye. Now I don’t know why this one texture on this model is not dark like the rest of the model but in the end we got a creepy Link for a very creepy scene. And during the final scene of Link’s dream sequence, we find the Imprisoned in a dark area, but where is this dark area? I would’ve just imagined it was *in* the void but I guess that was a foolish assumption. So then where is he? Apparently they made a black space for him and tucked him and Link underneath Skyloft. I never would’ve figured that, but I guess it makes sense; it makes it easier to load up Link’s room once you start the game. Gotta apologize if this seems a little disorienting, the camera moves around a lot. But it’s all for the purpose of showing you what happens to Zelda’s bird after it delivers her letter to Link. In a lot of instances, the animators for Skyward Sword just stopped animating whenever something was off-screen and this actually happens quite a bit in this game, which you’ll notice very soon. So the team didn’t think it was worth the effort to make a letter for Link to read so instead we get a back shot of him so, what’s going on in the front? Well, if you look at the front, you can find that he’s holding the sealed envelope with a dulled expression on his face. [Kevin O’Rourke starts speaking] So here in Link’s room we have a wardrobe filled with tons of random junk. According to the game there’s nothing useful in here, which might be true, but that’s not important. What’s interesting about this wardrobe is that once Link closes it, the items inside disappear. Don’t believe me? Let’s take magic camera inside and take a look. Looks pretty empty to me. Now let’s slow down the game and see when the items disappear. We’ll do this in super slow-mo, that way you can get a better idea of what’s happening. Now, once Link closes these doors, everything should disappear. My best guess is that they save space by not having the items load, I’ll let you be the judge of that. [Shesez begins speaking again] Alright, time for some more cinematic shenanigans! And in this particular scene Zelda’s attention is caught by her father and the camera is at a very specific angle. And you can still see Zelda blinking, despite the fact that it’s nearly off-screen. Now you’d be surprised of how aware the animators were of this because when you turn the camera over, you can find that only one of her eyes is blinking. …Which just makes it look like they got a twitch in her eye *laughs* Ohh, I’m so reminded of the Twilight Princess episode right now. So you may notice that in this scene, Zelda’s father, his face just lights up as his daughter runs away and you may be wondering to yourself, why? Maybe you never did, but you might find this funny. The moment that he makes this expression, if you zoom the camera out you can see that Zelda… *laughs* I don’t even have words for this. *laughs some more* [Zeltik begins speaking] So, here we have the famous cutscene, where Link’s pushed off Skyloft, by the well meaning, if a little bit careless, Zelda If we take the camera away from where it’s originally positioned, excusing Link’s horrifying scream, [Link screams in slow motion] We can see where he falls to when he’s off-screen! And he seems to just be chilling there, having a casual mid-air nap… comfy. [Shesez begins speaking again] Y’know, one thing I’ve never shown in any of my Zelda episodes is what it looks like from a different angle when Link gets a new item. Now, granted, Wind Waker without my help actually already kinda showed you what this looks like but, it still remains fascinating to me in a completely different game And to me, it just made sense to share it. [Zelda Universe begins speaking] At the chamber of the sword, we have the cutscene where Link meets Fi. During this scene, there’s a flashback sequence of Zelda herself. As she tells Link of the surface, we can see her surrounded by what appears to be nothing but darkness. Buuut, if we take the camera to a different angle, that’s definitely not a dark room like we expected it was. And hey, that’s the chamber that Gaebora, Fi, and Link are in. Well, what do you know? Zelda’s flashback takes place in the same room where we are, presumably to cut down on loading times, and make the cutscene flow a little better. [Shesez begins speaking again] Hey birds! I think these are some pretty awesome birds, they got the little quail thing in the front just like the kikwis(?)… I probably pronounced that wrong, but I’m not even worried about it. But in this scene, we’re not going to just be talking about birds, that’s right kids, we’re going to be talking about the birds and the bees. ( ͡° ͜ʖ ͡°) So if we zoom in over here, we can see the beehive, and there’s actually fully modeled bees that attack Link when he gets near the beehive. Now it’s a lot easier to see what these guys look like up close, when it’s not pure chaos and they’re trying to kill Link. [Zelda Universe returns!] And it’s a beautiful day in Faron Woods. Sunny skies, cold breezes, perfect day to relax. Or, it would be, if it was actually a nice day. As is the case with many other things in Skyward Sword, nothing here is quite as it seems. For example, if you take the camera and pull it back around Skyview Temple, you can see that the dungeon part of it isn’t really there, which begs the question as to where Link goes when he’s doing his hero business. Furthermore, the area around the temple looks like it’s an endless amount of green and trees, but as you might expect, pull the camera back a little more and all these locations are just flat 2D renders. Looking at the environment from this angle, you really gain a sense of appreciation for how Skyward Sword used the most out of the Wii’s technical limitations to create a world that feels alive and full of adventure. …And, also some flat Paper Mario trees. [Shesez returns!] Now, granted, we got a good look at the back end of the Skyview temple in one of the earlier scenes, but we didn’t get to see what happens when we take Link through there, so if we get over the gate and start walking around, we can see that… oh, okay, we walked through a tree, that’s unusual. OHH. So, this was either incredibly incidental, or incredibly meticulous on the part of the developers. If you take the camera through this grating, normally, you’d find nothing on the other end. But in this case when you take it through the grating you can actually find an opposite side grate that goes into another room in the dungeon. [Kevin makes his return!] Now we’re taking a look at the large central room in Skyview temple that has the Stalfos fighting in the center. What I didn’t know is just how bright this temple really is. Once we take magic camera around and see that there is a filter applied, that makes the temple a little bit darker. The size of this room is huge, too. Taking the camera around and seeing just how massive this room is without having to use the Beetle really gives a sense of the temple’s true size. Once we zoom out, you can catch a glimpse of the adjacent room which uses the same sky light as this one. [Shesez comes back for like the 5th time I think] So, how could we forget about our old buddy, Ghirahim? In his introductory scene, you can see him sliding towards Link before he comes up behind him which I admit looks a little bit awkward, but what’s even cooler is that tongue scene. We all remember that tongue scene, cuz it was a little disturbing and by a little disturbing, I mean pretty disturbing. And what’s cool is that if you slow down the footage, you can see the joints in the tongue, as it’d be a lot harder for a game this old to have a wavy model, so instead it’s like papercraft. [Zeltik begins speaking] Ah, Eldin Volcano. One of my favorite areas from Skyward Sword. Great temple, great enemies, great music. But if you ever wanted a better look at the volcano itself, my man Shesez has you covered. And just like that, we can see the whole thing! And the trails of smoke coming out of the volcano itself aren’t just a flat texture like I thought, they’re actually animated. Huh. And it turns out the entire area’s rendered when Link’s all the way up here, which is supposed to add a bit of realism. Hope you’re not afraid of heights. [Shesez is back once again] Fireshock from Twitter asks: “Is there antyhing below the ground for the magmas?” And there is! But it’s really strange. So when we go below the ground we can see that they do have legs! And I think that’s supposed to be a tail, but they’re all contorted and twisted. You can clearly see one of the legs pretty well, although it’s really small and then the other one is also there but stretched out to an unbelievable degree and then also super duper tiny. Now, we’ll explore the sky in just a little bit, but one thing I really wanted to show off immediately is the entrances to the three main areas of Skyward Sword. It’s really cool because those three main areas have textures underneath the clouds. And not just a texture, but they also have a little black box that’s bounding them in, so these are teeny tiny rooms or actually they’re giant rooms because of how small Link is compared to it. And it’s actually really funny to see how close these three areas are in relation when you consider the fact that these three texture rooms are practically right next to each other. Now this is one long scene, but it’s because I want to show you all the textures to all three areas. Like for example here we have the desert area and what’s really interesting too is that because you’re not going to be able to ever see the entire texture while playing the normal game, they double up on the textures here and there. It doesn’t look like it’s pretty seamless but in reality there’s an image that’s being doubled up two or three times. And the last up is Eldin Volcano, unlike the desert there’s a little bit more geography to this area, which is relatable to the actual zone that you drop into. I gotta admit, out of all the things I found in this game so far, this one’s probably my favorite. And as for the sky itself, it’s a little hard to see the scope because the void is not black like it is in most games; here it’s nearly the same color as the clouds themselves. So when we move the camera outside, yeah, sure, you can see it, but it’s tough to see exactly where it begins and ends. Now we’re checking out the desert area, and when you zoom this area out, it’s really cool because you can actually see the pattern that you normally see whenever you drop into the area. But what kind of surprised me, and in turn, kind of perplexes me, is that there is a portion of this map where it has to load in the temple area. But as you can see here, when we take the camera to the temple off in the distance in the other area, it doesn’t look like the design or the textures were compromised whatsoever. Because normally, when something’s off in the distance like this, and you have to load into that zone, the developers do a minimalism trick, where they make it look like it’s the same building off in the distance but once you get closer, it has a lot less detail to it, but this is not the case. Next up is Moldarach, the boss so nice you had to fight him twice. Now this suggestion was actually submitted to me by Zeldadungeon.net! And I feel really bad that I didn’t give him this clip to do himself but it was a good suggestion! He wanted to know what happens to Moldarach when he’s underground. And it’s really cool, especially the fact that even in the cutscene, where you’re first introduced to Moldarach, he actually is underneath the ground! Now if you’ve seen this show before, particularly the Wario World episode, you’ll know that most of the time when a boss or an enemy is a ground traveling enemy, they typically disappear when they’re underground, and then when they spring up, they kind of warp into place, but Moldarach doesn’t play by that game, Moldarach actually is underground the entire time and the raised sand is *exactly* where Moldarach is at all times. So I wasn’t sure how to edit this scene because it happens so quickly but what happens in a second is a moment of brilliance. When Ghirahim is slashing at Impa, if you zoom the camera out you can see that he’s actually in the T-pose minus his arm that’s actually in the camera shot and what you get is pretty funny. I just wanted to take this awkward moment to explain that the classic look that you’re seeing on Link right now is a custom texture that I made for this video. It’s not in the game, I did it. Hope that doesn’t bother anybody, I just like classic Link quite a great deal. [Classic Link is pretty great] Gabe Marsh wants to know: “Is there anything going on inside the thunderhead while you’re on the outside of it?” And I don’t mind taking a look, but if we do go in there, there’s not much to see. There is one small island. Just one! I don’t know why they kept that one island in, but it’s there. Huh! All these Twitter requests are starting to go into sequence. Mossybread has a request for the Imprisoned boss from far away to see the size and scale of it, and that’s a pretty cool request so when we dial back the camera during an Imprisoned fight, you can see that the Imprisoned is pretty tiny compared to this area. But I mean, that’s all about perspective, can you even see Link at this point? I think it’s pretty safe to assume that this is every single person’s favorite part of the game. Certainly mine, it’s the time travel aspect in the ocean area, so cool! There’s a couple of things I wanted to see, one is what does it look like from up above, but more importantly, and more interestingly, what’s going on down below. If we take the camera down below the water surface, you can see that the entire ocean is always there! This is not the same case for the ground areas, but for the ocean, the entire body of water is always rendered in. The desert is only a top layer texture to hide it. Gotta say, with all these minecart tracks, and various buildings, this is one of the best zoom outs I’ve ever done. Ever! It’s so amazing that all of this can exist in one screen. But then again, I’m used to games like Banjo Kazooie, where there’s a ton of culling at all times. Thankfully, Wii games are a breath of fresh air in that regard although Skyward Sword gave me a little bit of trouble, too since out of the box it comes with a watercolor filter and the farther you zoom out the more watercolored the background becomes; an art style choice to be sure because they have NOTHING to hide here. So here’s a different perspective and zoom outs for my favorite boss in Skyward Sword, Tentalus. Now I know that weird, creepy, baby voiced golem thing with the sword is a lot of people’s favorite boss fight and it is pretty cool because you get to beat it up with his sword, credit where its due. But Tentalus reminds me of like, an old-school Kid Icarus boss, something you’d see out of the 1980s for sure, where everything had either one eye or blue skin. But anyway, Tentalus is absolutely incredible, so glad that I was able to revisit this boss, thanks to this episode. Okay, so this was just such an unusual request with such unusual results, so, I left it in. Eric asks: “Could you check what’s beneath Dodoh’s hat on Fun Fun Island?” Now this is incredibly strange, but if we look under Dodoh’s hat [SUSPENSE BUILDS] we find the inside of Dodoh’s face. Now, I’ve seen this before, but this doesn’t really happen anywhere else in Skyward Sword. So, I’m baffled. I’m baffled that there was something there, and I apologize for how creepy it is. So really quick, I just wanted a close-up of Demise, especially in the scene where it shows he has more of a human form than what was let on. But more importantly, we get a look at his anti-Master Sword, I’m sure it has a real name but to me, it’s an anti-Master Sword. It has almost the same handle, and just like Link’s sword, it has a Triforce on it, except with his, the Triforce is backwards. Now I’m sure a lot of hardcore Zelda fans are rolling their eyes at me right now, but as a casual player, I’m only now noticing that the Imprisoned scales are also on Demise’s body, and this is absolutely because tensions are no longer high, and I can settle down and take a look at this character in peace. [laughs] And the last Twitter request we’re going to cover is from the Vidiots, and they asked for a zoom-out of the final area of the game. Well, no problemo, the only thing is that boundary breaking doesn’t look so great when there’s water involved, so it’s not a very looking fantastic scene but at least you can see where the skybox ends, and take a breather. Enjoy the scenery. So I thought I’d end this episode with Fi’s farewell, and if you look behind her, you can see a glowing silhouette of where the Master Sword should be… It’s pretty symbolic if you ask me. Guys, thank you so much for watching this week’s episode, a big shoutout to Zeltik, Zelda Informer, Zelda Dungeon, and Zelda Universe for all participating in this week’s episode. You guys are amazing, and I really appreciate that you guys came on and did a guest spot, for Skyward Sword so, next week, is going to be Bomberman 64 or Goldeneye for the Nintendo 64. Pat: Ooh, classics. Shesez: So, guys, vote for whatever you want to see next and, uh, hah, how do I end this episode? Pat: Do we plug in the Switch hype? Shesez: Nah… we’ll save that for later. *wink* [both laugh] Shesez: Alright guys, check out my playlist if you want to see some more videos Pat: And that box over there Shesez: We pretty much have all the Zeldas in this box, so if you click the box, you can find the Zelda episodes, and you can enjoy to your heart’s content. Pat: Cherry pick. Shesez: Yeah. Pat: Just for you. Shesez: But uh, alright guys, I will see you next week! Later. [Captions provided by, The_Ninjadillo!]

100 Replies to “Off Camera Secrets | Skyward Sword – Boundary Break”

  1. To be fair, Moldarach kinda had to be present and fully animated undergound in order for its boss fight mechanic/gimmick to work (i.e. revealing him with the Gust Bellows.)

  2. My guess for the small island in the thunderhead is that after you beat the game that was going to make the thunderhead go away and there was going to be a small bonus island but they didn't have enough time to do it.

  3. Damn! I'm one of the people here who actually thought they would check that secret zelda scene after you beaten the game lmao.

  4. Visit Zelda while she in sleeping in the sacred grove. What do both gates of time look like from the inside, can you move around on the title screen?

  5. Now, what I'm curious of …. Is The Imprisoned always rendered in under the Sealed Grounds when there's NOT a fight with him?

  6. THANK YOU, for pronouncing Fi correctly! I've been watching the Game Grumps playthrough, and while I enjoy it, their pronunciation bugs me.

  7. But Tentalus looks ripped straight out of Monsters Inc! 😂
    When I first saw this boss, I wondered if Mike Wazowski and Celia had a giant baby! 😂😂

  8. You guys are amazing. Went through a lot in life when i was playing thos game 5 years ago! Fresh divorce, kids, new girl, fresh outlook, neat to see the perspective and remembering the feelings of that moment in time.

  9. YOU HAVE JUST RUINED this game for me, I just bought it and did not know about dark link, I would have liked a disclaimer at the beginning of the video.

  10. Skyward Sword, best Zelda ever <3 ^^
    Such a gorgeous art style and the dungeons and bosses were amazing
    But no, seriously, fuck botw.

  11. This was/is my first and only Zelda game as of now, since the only game system we have is a Wii. I just got it for Christmas.

  12. This game had a fantastic story, the best dungeons in the series, and the best music in the series. The only issue is, well the gameplay is complete utter garbage. I managed to 100% it despite that, but man this is downright painful to play. I would LOVE to see an HD remake of this game with standard controls. This game + BOTW controls would be the most amazing game ever.

  13. please do a grip combat racing episode its one of 5he games I grew up playing (to locate stage 2) just basically remastered with its own identity and I'm really interested in the map signal static zoom out as well as the path the satellite dish takes when its been knocked down

  14. MAn i loved this game so much, great music, great characters, great story. Its a shame lots of people disliked it, I think Twilight princess had so much hype with the new wii motion controls that the zelda franchaise gained even more fans. But those new fans only ever played TP and expected the same kind of game in future instalments. :/

  15. Hate how this game is so small. Like this is the most linear Zelda Game of all time. There’s really no feeling of exploration because it’s incredibly hard to get lost in this.

  16. Skyward Sword deserves a remake for the Wii because everything about it is brilliant but the execution flopped.

  17. I loved this game until i went through the clouds and the world was 3 levels you repeat 3 times and beat 2 bosses 3 times each

  18. Hm I wonder if there are other people who occasionally rewatch videos like that just because its a nice Video to listen to and entertaining

  19. I was playing skyward sword today and right at the beginning in the sealed temple you can see the orange crystal in the room behind Impa. Do you know if you can see Zelda.inside.of the crystal.if you move the camera into.the room?

  20. Hello everyone, someone can explains how do to use a camera during the cutscene? How it works? What software? Action Replay? I want to be able to do it too

  21. I really need you to explain to us how you do this Off Camera, It's my request, respond me pleease. Thank you in advance

  22. Here's how I pronounce all the names:
    Fi – Fee
    Gaepora – Gaypora
    Girahim – ger-ah-him
    Kikwi – kick-wee
    I know this is kind of a touchy subject. So you pronounce them any way you feel is natural! 🙂

  23. Skyward Sword is a underrated gem, yes it has flaws but its strengths are vastly more impressive. It has amazing combat design, level design, dungeon design, item use age, puzzles, boss design, etc. from a gameplay perspective it’s amazing because it does the best at level, combat, puzzle, and world as a dungeon design compared to any other Zelda before and afterwards. I would argue even the motion controls are essentially really good for its time because anyone saying Wii motion sports or Nintendo Land has better motion controls is delusional af. I firmly believe it should it get a remake on the switch because with better tech the motion controls would shine!

    Its flaws however are the hand holding, tutorilization, lack of a open and non linear experience.

  24. I wish you would’ve checked the orange crystal you can see in the sealed temple. Check it when you first meet with Impa and see if Zelda is stuck in the crystal from the very beginning! I’ve always wondered about that!

  25. this game was almost as critical to the zelda timeline as mario hoops 3 on 3 is to the mario timeline

    i mean it pretty much invented the lore
    episode when

  26. FAVORITE legend of Zelda game. Amazing childhood memories. Such vivid memories. My second favorite is Ocarina of Time.

  27. Man, I love these videos. I am always fascinated by the tricks that game designers use off screen. You never know what might be tucked away somewhere and abandoned. I find it fascinating to see all the scrapped stuff that is left in the world… it almost makes you wonder if it's intentional or accidental.

  28. Oh thanks for reminding that the Fun Fun Island guys name is actually DoDoh. I always just assumed it was Tingle having a mid-life crisis again.

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